Showing posts with label Big Huge Games. Show all posts
Showing posts with label Big Huge Games. Show all posts

Monday, April 25, 2011

Big Huge Games Trip

BIG HUGE GAMES

I’d like everyone to meet me at the Mount Royal Light Rail Stop at 4:20 PM on Wednesday. Even if you can drive, I’d prefer that you light rail with the class as I have papers for you all to sign.

Bring your dinner and money for a roundtrip ticket on the light rail ($3.20).

At Big Huge Games we’ll do the following:

1) Studio Tour

2) Demos (3d Studio Max and possibly one other one)

3) Brief Q&A with industry professionals outside of concept art

4) Critique of Jo-Jo and the Fiendish Lot. Guest critics are Andrew Auseon and Big Huge Game artist/designer Jessica Hara.

Because we have a pretty good projector, you don’t need to print the final Jo-Jo pieces. We’ll just look at them all together on the projector.

Following those four things you’ll all be released to take the light rail back to MICA.

For next week:

Take your story idea and do ONE concept, either character or environment, of your choosing.

Print this out to at least 8” x 10” and bring to class for one last critique.

Be prepared to briefly explain your story. Also give a quick write-up of it on the blog with your post.

Thanks! Email me with any questions!

-Colin

Wednesday, February 23, 2011

Big Huge Games Open House

http://www.facebook.com/home.php#!/event.php?eid=156420051080499
Thursday, March 24 · 6:00pm - 9:00pm

We kindly ask that you RSVP via email to RSVP@bighugegames.com by March 22nd. In your RSVP please note if you'd like to reserve a portfolio review slot and specify your primary area of interest (concept, character, UI design, environment, level/world design, animation, modeling, texturing, etc...). Review sessions are limited and during past Open Houses have filled up quickly.

RSVP for a portfolio review.